c3d.run
The default main loop that the library uses for frame updates.
There is a default function set if you dont set one.
But you can modify it to your likings to perhaps inject code to the C3D code itself.
The default loop is saved at C3D/core/uloop.lua
returns
- function: the main update function to get loaded
showcase with the default function
function c3d.run() if c3d.load then c3d.load(table.unpack(args,1,args.n)) end if c3d.timer then c3d.timer.step() end local dt = 0 return function() if c3d.event then for name, a,b,c,d,e,f in c3d.event.poll() do if name == "quit" then if not c3d.quit or not c3d.quit() then return a or 0 end end c3d.handlers[name](a,b,c,d,e,f) end end if c3d.timer then dt = c3d.timer.step() end if c3d.update then c3d.update(c3d.timer.get_average_delta()) end c3d.graphics.clear_buffer(c3d.graphics.get_bg()) if c3d.render then c3d.render() end c3d.graphics.render_frame() if c3d.timer then c3d.timer.sleep(c3d.sys.get_bus().sys.frame_time_min) end if c3d.postrender then c3d.post_render(c3d.sys.get_bus().graphics.display_source) end end end