the plugin module can be used to load plugins and do thing with them. like reload.
|load(plugin_function [, ...])||schedules a plugin to be loaded.|
|register()||Checks for any new plugins and adds them to the module registry|
|load_registered()||goes thru the plugin registry and loads any plugins found.|
|refinalize()||reruns finalization functions of all loaded plugins.|
- load(plugin_function [, ...])Source
schedules a plugin to be loaded. in C3D plugins get passed in as a function. should be called in c3d.init
- plugin_function function the code of the plugin to be loaded
- ...? any additional arguments to pass into the plugin.
Checks for any new plugins and adds them to the module registry
goes thru the plugin registry and loads any plugins found.
reruns finalization functions of all loaded plugins.