c3d.update
This callback should be used for updating the sceene and states of it. In a way it is similiar to render but it gets called even before that, and is provided with the average frame time.
arguments
- dt [number]: delta time, average frametime of the last few frames
local x = 0 function c3d.update(dt) epic_cube:reposition(x,0,1) if c3d.keyboard.is_down("a") then x = x - 1*dt end if c3d.keyboard.is_down("d") then x = x + 1*dt end end