| [1] |
vertex |
The first vertex of the triangle. |
| [2] |
vertex |
The second vertex of the triangle. |
| [3] |
vertex |
The third vertex of the triangle. |
| "index" |
number |
The index of the triangle. defined in the mesh. |
| "fg" |
function |
The fragment shader used for this triangle. By default inherited from the parent object. |
| "object" |
scene_object |
Pointer to the scene object that this triangle belongs to. |
| "texture" |
texture |
Pointer to the texture that this triangle will use when being rasterized. |
| "pixel_size" |
number |
The pixel size to render this triangle width |
| "z_layer" |
number |
Allows you to force a depth value for this triangle |
| "orig1" |
vertex |
The original vertex 1 |
| "orig2" |
vertex |
The original vertex 2 |
| "orig3" |
vertex |
The original vertex 3 |